Trevor 'The Bear Situation' Belmont (
miraclewhip) wrote2018-11-19 11:13 pm
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application for driftfleet
OUT OF CHARACTER:
Name/Handle: chesca
Contact:
oglops @ plurk, JUNK#8483 @ discord
Reference: babs
Other characters: n/a
IN-CHARACTER:
Character name: Trevor Belmont
Character journal: miraclewhip
Series name: Castlevania (Netflix Series)
Canon notes: End of Season 1.
Species: Human
History: Note that this comes from the mouth of Trevor himself, that Trevor is an asshole who likes to bullshit people and that the show hasn’t indicated that it’s entirely true. So this is all true to current canon information but the source is questionable.
Trevor Belmont is the son of the noble Belmont family, a family of vampire hunters residing in the country of Wallachia. He presumably received at least some training for a few years. As he grew, his family’s position in the eyes of the church fell, because fighting vampires is ~interacting with dark forces~. When he was twelve, or thirteen, or fourteen (who even remembers), this resulted in the burning of his home, the execution of his family and his own excommunication.
According to Trevor himself, the following things happened at some point during the following ~15-ish years.
He was, at some point, pretty fuckin good at fighting big scary monsters.
He fought some vampires?
According to what we’ve seen in canon, these things also happened.
He got super, super drunk.
Overheard a conversation about goat-fucking.
People kicked him a lot, occasionally in the balls.
He vomited.
(I choose to interpret this as meaning that he attempted to continue doing the vampire hunting thing for a few years after he lost his family, but stopped and became a drunk instead when it became clear that he wouldn’t be able to undo his excommunication by beating up enough bad guys. But that’s not canon.)
From here on, there’s a wiki!
Personality: Trevor Belmont is Not Sad. Trevor Belmont is also a liar.
Trevor is what his companions might call an abrasive person and what he himself might call an insufferable cockwart. He’s antisocial, he’s crude, he would very much like to be drunk right now and he takes maybe a little more joy than he should in the misery of others. He doesn’t care (and will take any opportunity to remind people of this) and deeply resents being told that he ought to.
He’s quick to judge, especially (and ironically, considering the fate of his family) to judge the unfamiliar. You have fangs, you sleep in a coffin? He doesn’t particularly care if you don’t seem like an immediate threat, unless you can prove yourself actually not a danger he’s gonna try to fight you. But he’s also quick to change his judgments, at least a little. And more than that, at the end of the day, his judgments don’t mean shit unless you’re someone he deems to be a threat. He’ll treat you the same no matter how he feels about you. Until very recently, this ‘the same’ would have been ‘watch from a nice tall tree while you all die’. Nowadays, it’s the opposite - he’ll lay his life down for anyone regardless of how he feels about them. There’s a bit of whiplash there, and he’ll still talk a big game about letting people get what they deserve even if he’ll never go through with it.
He has a soft spot for fellow outcasts, even if he won’t particularly admit it. Even when at his worst, the idea of a tribe of nomadic storytellers dying either at the hands of the people they are trying to help or Dracula’s hordes is enough to spur him into action. And it takes a lot to spur him into action, because he would rather like to do as little as possible. He also takes the allegiances and promises of his family seriously, even if he needs a little prodding to do so at first. When properly motivated, he does actually remember about a quarter of his manners and he’s intelligent and well-spoken enough to be capable of organizing a chaotic group that were very recently trying to murder him into a fairly effective fighting force. Sadly this does not happen often.
As of his recent actually starting to care about doing the right thing, he isn’t particularly eager to remain alive. To save the Speakers, he was willing to let himself die at the hands of a mob (if not without a fight), and was only saved from this by Sypha’s unexpected aid. When Alucard points out to him that mutually assured destruction is still destruction and that he is still going to die, his response is simply that he doesn’t care.
Abilities: Knowledge of Spooky Shit - Trevor comes from a long line of vampire hunters and they amassed a good amount of knowledge on the creatures of the night. He doesn’t have his entire family’s knowledge memorized (not even close) but he knows a good deal about your classical fairytale monsters and how to kick their teeth in. Some of that knowledge might even be applicable to in game stuff. Most of it probably will not be.
Super good at whips but not, like, in the kinky way: When sober, Trevor is able to use a whip as an extension of his body. He can grab items, safely grab people, very unsafely grab people, and generally has an astounding amount of control over it. There’s an adjustment period when changing to an unfamiliar whip (as seen in season 2 when he changes to a different whip and struggles with it initially before getting comfortable) or when particularly out of practice (as seen when he accidentally takes off a guy’s finger - oops), but even that’s pretty short.
Other stuff: Uncommonly durable (able to survive long falls without serious injury, come away from a brawl that included being hit over the head with a chair and have only a headache the next day etc). Good with a sword. Ambidextrous. Uncommonly strong odor.
Augment Skillset: Lab Support
Sample: in which a bookburning is interrupted and the phrase ‘noses grow back’ is yelled
Name/Handle: chesca
Contact:
Reference: babs
Other characters: n/a
IN-CHARACTER:
Character name: Trevor Belmont
Character journal: miraclewhip
Series name: Castlevania (Netflix Series)
Canon notes: End of Season 1.
Species: Human
History: Note that this comes from the mouth of Trevor himself, that Trevor is an asshole who likes to bullshit people and that the show hasn’t indicated that it’s entirely true. So this is all true to current canon information but the source is questionable.
Trevor Belmont is the son of the noble Belmont family, a family of vampire hunters residing in the country of Wallachia. He presumably received at least some training for a few years. As he grew, his family’s position in the eyes of the church fell, because fighting vampires is ~interacting with dark forces~. When he was twelve, or thirteen, or fourteen (who even remembers), this resulted in the burning of his home, the execution of his family and his own excommunication.
According to Trevor himself, the following things happened at some point during the following ~15-ish years.
He was, at some point, pretty fuckin good at fighting big scary monsters.
He fought some vampires?
According to what we’ve seen in canon, these things also happened.
He got super, super drunk.
Overheard a conversation about goat-fucking.
People kicked him a lot, occasionally in the balls.
He vomited.
(I choose to interpret this as meaning that he attempted to continue doing the vampire hunting thing for a few years after he lost his family, but stopped and became a drunk instead when it became clear that he wouldn’t be able to undo his excommunication by beating up enough bad guys. But that’s not canon.)
From here on, there’s a wiki!
Personality: Trevor Belmont is Not Sad. Trevor Belmont is also a liar.
Trevor is what his companions might call an abrasive person and what he himself might call an insufferable cockwart. He’s antisocial, he’s crude, he would very much like to be drunk right now and he takes maybe a little more joy than he should in the misery of others. He doesn’t care (and will take any opportunity to remind people of this) and deeply resents being told that he ought to.
He’s quick to judge, especially (and ironically, considering the fate of his family) to judge the unfamiliar. You have fangs, you sleep in a coffin? He doesn’t particularly care if you don’t seem like an immediate threat, unless you can prove yourself actually not a danger he’s gonna try to fight you. But he’s also quick to change his judgments, at least a little. And more than that, at the end of the day, his judgments don’t mean shit unless you’re someone he deems to be a threat. He’ll treat you the same no matter how he feels about you. Until very recently, this ‘the same’ would have been ‘watch from a nice tall tree while you all die’. Nowadays, it’s the opposite - he’ll lay his life down for anyone regardless of how he feels about them. There’s a bit of whiplash there, and he’ll still talk a big game about letting people get what they deserve even if he’ll never go through with it.
He has a soft spot for fellow outcasts, even if he won’t particularly admit it. Even when at his worst, the idea of a tribe of nomadic storytellers dying either at the hands of the people they are trying to help or Dracula’s hordes is enough to spur him into action. And it takes a lot to spur him into action, because he would rather like to do as little as possible. He also takes the allegiances and promises of his family seriously, even if he needs a little prodding to do so at first. When properly motivated, he does actually remember about a quarter of his manners and he’s intelligent and well-spoken enough to be capable of organizing a chaotic group that were very recently trying to murder him into a fairly effective fighting force. Sadly this does not happen often.
As of his recent actually starting to care about doing the right thing, he isn’t particularly eager to remain alive. To save the Speakers, he was willing to let himself die at the hands of a mob (if not without a fight), and was only saved from this by Sypha’s unexpected aid. When Alucard points out to him that mutually assured destruction is still destruction and that he is still going to die, his response is simply that he doesn’t care.
Abilities: Knowledge of Spooky Shit - Trevor comes from a long line of vampire hunters and they amassed a good amount of knowledge on the creatures of the night. He doesn’t have his entire family’s knowledge memorized (not even close) but he knows a good deal about your classical fairytale monsters and how to kick their teeth in. Some of that knowledge might even be applicable to in game stuff. Most of it probably will not be.
Super good at whips but not, like, in the kinky way: When sober, Trevor is able to use a whip as an extension of his body. He can grab items, safely grab people, very unsafely grab people, and generally has an astounding amount of control over it. There’s an adjustment period when changing to an unfamiliar whip (as seen in season 2 when he changes to a different whip and struggles with it initially before getting comfortable) or when particularly out of practice (as seen when he accidentally takes off a guy’s finger - oops), but even that’s pretty short.
Other stuff: Uncommonly durable (able to survive long falls without serious injury, come away from a brawl that included being hit over the head with a chair and have only a headache the next day etc). Good with a sword. Ambidextrous. Uncommonly strong odor.
Augment Skillset: Lab Support
Sample: in which a bookburning is interrupted and the phrase ‘noses grow back’ is yelled