miraclewhip: of 'soap', 'shaving' and 'basic human decency'. (Wallacia man confused by concepts)
Trevor 'The Bear Situation' Belmont ([personal profile] miraclewhip) wrote2020-02-21 10:08 pm

app for prismatica



PLAYER
HANDLE: chesca
CONTACT: [plurk.com profile] oglops
OVER 18? Yes
CHARACTERS IN-GAME: Trish Una (Jojo’s Bizarre Adventure)

CHARACTER
NAME: Trevor Belmont
CANON: Castlevania (Netflix)
CANON POINT: End of Season 2
AGE: No canon age, but over 18. In the games, he’s around 20 at the point in canon that season 2 takes place in.
BACKGROUND: wiki!

PERSONALITY: Trevor Belmont is Not Sad. Trevor Belmont is also a liar.

Trevor is what his companions might call an abrasive person and what he himself might call an insufferable cockwart. He’s antisocial, he’s crude, he would very much like to be drunk right now and he takes maybe a little more joy than he should in the misery of others. He doesn’t care (...much) and deeply resents being told that he ought to. Years of isolation and persecution have left him a deeply cynical person.

He’s quick to judge, especially (and ironically, considering the fate of his family) to judge the unfamiliar. You have fangs, you sleep in a coffin? He doesn’t particularly care if you don’t seem like an immediate threat, unless you can prove yourself actually not a danger he’s gonna try to fight you. But he’s also quick to change his judgements, at least a little. And more than that, at the end of the day, his judgements don’t mean shit unless you’re someone he deems to be a threat. He’ll treat you the same no matter how he feels about you. Until very recently, this ‘the same’ would have been ‘watch from a nice tall tree while you all die’. Nowadays it’s the opposite - he’ll lay his life down for anyone regardless of how he feels about them. There’s a bit of whiplash there, and he’ll still talk a big game about letting people get what they deserve even if he’ll never go through with it.

Because the thing is? Just because they deserve it doesn’t mean he feels like letting it happen.

Trevor Belmont will die for you. Not because he likes you (he most certainly does not). Not because you’ve done anything to earn it (you most certainly have not). Absolutely not because you have some sort of right to be safe and happy (you have no more right to that than he does, and he had that taken from him a long time ago). Trevor Belmont will die for you because that was what he was born to be. Because dying for you is what he is. Because he has forgotten who he was once, become the type of person who ignores those in need, and the idea of forgetting that again is far more terrifying than death could ever be.

A life of needing to fear people has left Trevor as something of a social chameleon. He switches easily between faces. Even genuinely perceptive people, such as Alucard, can be caught off-guard by this and find themselves less than certain about which face is the ‘real’ one. Around most people in most situations, Trevor goes out of his way to be anonymous and forgettable. He doesn’t talk more than he needs to to acquire food, alcohol or information. He does a fairly good job of imitating a normal, somewhat-charismatic human being when around people he doesn’t trust, even if a little edge of bitterness finds its way in. Around the same people in peril, he’s a highly competent leader and persuasive speaker. He protects people, and he doesn’t mind too much if doing so means his own death.

When he’s around people he trusts - other outcasts, primarily - he’s not necessarily a more pleasant person. In fact, the way he acts around people he trusts is very similar to the way he acts around people he hates if they’re currently liable to try to kill him no matter what. A lot of his character flaws are hidden by the fact that he doesn’t choose to voice them unless provoked with violence when he feels unsafe. In the company of people he trusts (or when forced into a corner) he has an immature streak a mile wide. He snipes at people, makes bad jokes and rises easily to provocation.

And there’s another last, tiny face. One that only a few people see,that even they only see for a moment every now and then. One he’s self-conscious enough about to cover up with self-deprecation and half-hearted attempts to act stupid even when it shows itself. It’s earnest and generous and loving. And unless your name is Sypha Belnades or your house just happens to live on top of his house now, you’re never going to see it.

The ‘real’ Trevor, one that is only just starting to emerge as of the end of season 2, is a combination of all of these faces. The parts of his personality, deliberately fragmented to best fit in and protect himself, are finally beginning to join. When he feels secure about who he is, he becomes more whole and starts to show an organic mix of all of these traits. When he doesn’t, each set of traits is strictly contained to their own little situations and that last, most fragile part of him gets drowned with whatever vices he can kill it with.

Alcohol? Cynicism? Martyrdom? They’re all wonderful ways to strangle the annoyingly vulnerable parts of yourself.

POWERS/ABILITIES: Knowledge of Spooky Shit: Trevor comes from a long line of vampire hunters and they amassed a good amount of knowledge on the creatures of the night. He doesn’t have his entire family’s knowledge memorized (not even close) but he knows a good deal about your classical fairytale monsters and how to kick their teeth in. Some of that knowledge might even be applicable to in game stuff. Most of it probably will not be.

Super good at whips but not, like, in the kinky way: When sober, Trevor is able to use a whip as an extension of his body. He can grab items, safely grab people, very unsafely grab people, and generally has an astounding amount of control over it. There’s an adjustment period when changing to an unfamiliar whip (as seen in season 2 when he changes to a different whip and struggles with it initially before getting comfortable) or when particularly out of practice (as seen when he accidentally takes off a guy’s finger - oops), but even that’s pretty short.

Other stuff: Durable (able to survive long falls without serious injury, come away from a brawl that included being hit over the head with a chair and have only a headache the next day etc). Good with a sword. Ambidextrous. Very strong odor.

INVENTORY: -A consecrated whip
-Another cooler and more consecrated whip
-A sword
-Three inventory slots worth of emotional baggage.

MOONBLESSING: Cordis

SAMPLES

link #1
link #2